Thursday 8 May 2014

Client Project - Blocking and more environment modelling

Seeing as I have the inside environment pretty much finished..I figured I might as well do a little blocking...here's a little playblast in super bad quality...(and no sound apparently, apologies)


Need to get the lip-sync in next!
Hospital has finally been built as well and I'm pretty happy with it (:

Working on getting Jess animated into this scene - started to block out some of the skipping animation at the start of the scene, hopefully..this should be done and smoothed out by tomorrow.



Friday 25 April 2014

Client Project - Environment Modelling

Lots of modelling has been done! Aside from the front of the hospital now, everything for the inside of the hospital/MRI room has finally been built!










I've had to do a little rescaling of some objects after referencing my characters in and realising the models were a little too big in comparison to both characters.
I think it's time to start animating now...

Saturday 29 March 2014

Client Project - Completed MRI Scanner

I have a feeling I'm going to come back to this to make changes..something doesn't feel right about it, but I can't quite pin-point the problem yet.
Anyway, after speaking to my tutor, I smoothed out the bed so that it kept in style with the MRI scanner and my characters as well - the edges were too harsh before and a little distracting and then added a few edge loops to the base of the MRI scanner and the front of the scanner to give it a more uniform look.


I've added in the head rest as well, just so it doesn't look like my characters lying on a..plastic plank?



The space below the head rest on the actual bed means that the head coil will be able to slide straight over Jess's head when I start to animate. Progress is finally being made!

Thursday 27 March 2014

Client Project - Modelling the MRI scanner

And so the environment modelling begins...trying to build a MRI scanner as quickly as I can at the moment.


Friday 14 March 2014

Client Project - Rigging

The rig is in! Almost...I need to finish off the interactive skin bind...but then she'll be ready to go (:


Wednesday 12 March 2014

Client Project - Blend Shapes!

I may have gotten a little carried away doing this...and made some rather pointless blend shapes that I won't use...but blend shapes for Jess are done!


Mudbox decided it didn't like me after the seventh blend shape..so I stuck to reshaping in Maya for the rest.
Migraine is an understatement for this...