Taa-dah!
If you have a minute (+4 seconds) to spare, have a watch (:
Rachel Man Showreel 2014 from Rachel Man on Vimeo.
Showing posts with label character animation. Show all posts
Showing posts with label character animation. Show all posts
Wednesday, 21 May 2014
Thursday, 8 May 2014
Client Project - Blocking and more environment modelling
Seeing as I have the inside environment pretty much finished..I figured I might as well do a little blocking...here's a little playblast in super bad quality...(and no sound apparently, apologies)
Working on getting Jess animated into this scene - started to block out some of the skipping animation at the start of the scene, hopefully..this should be done and smoothed out by tomorrow.
Need to get the lip-sync in next!
Hospital has finally been built as well and I'm pretty happy with it (:
Working on getting Jess animated into this scene - started to block out some of the skipping animation at the start of the scene, hopefully..this should be done and smoothed out by tomorrow.
Labels:
3d,
animation,
character,
character animation,
environment,
maya,
modelling,
MRI
Friday, 25 April 2014
Client Project - Environment Modelling
Lots of modelling has been done! Aside from the front of the hospital now, everything for the inside of the hospital/MRI room has finally been built!
I've had to do a little rescaling of some objects after referencing my characters in and realising the models were a little too big in comparison to both characters.
I think it's time to start animating now...
I've had to do a little rescaling of some objects after referencing my characters in and realising the models were a little too big in comparison to both characters.
I think it's time to start animating now...
Labels:
3d,
animation,
character animation,
environment,
maya,
modelling,
MRI,
MRI scanner
Wednesday, 12 March 2014
Client Project - Blend Shapes!
I may have gotten a little carried away doing this...and made some rather pointless blend shapes that I won't use...but blend shapes for Jess are done!
Mudbox decided it didn't like me after the seventh blend shape..so I stuck to reshaping in Maya for the rest.
Migraine is an understatement for this...
Labels:
3d,
animation,
blend shapes,
character,
character animation,
maya,
mudbox
Monday, 3 February 2014
Research Project: Artefact 3 - Shifting Power Centres
Through this artefact, I wanted to see if my audience was able to see where a power centre was shifting to and from within the character and what they thought might be happening in the clip.
These were the clips I presented:
Having presented these to my focus group, I found that most people were able to identify the movement of the power centre and generally had an idea of what the situation was. However, as I finished this artefact, I realised that I've gone slightly off topic from my research question, so I'll need to try and refocus my artefacts for my 4th and 5th artefact.
Tuesday, 3 December 2013
Client Project - (Semi) Finished Piece
I can't say I wasn't tearing my hair out in the last couple of days before the deadline...
I 'modified' my idea 3 days before the deadline after realising I would never have enough time to finish what I had originally planned to do, so 'Nottingham Loves Events at Old Market Square' quickly became 'Nottingham Loves Game City' (purely because I had the arcade machine built and ready to animate...and it has 'GameCity' plastered on the side of it...)
Even after changing my topic though, I was still quite short on time, so I have some sound effects..and admittedly, my camera shots are pretty rubbish. I'm planning on working on these things over the holidays so that I can resubmit.
I'm honestly gutted that I had to change so much of what I wanted to originally do, but I guess that's just the way it turned out to be. I am happy with what I managed to get done in the short time I had left but definitely needs a lot (a lot, a lot, a lot, a lot) of improvement.
For now...(excuse the bad quality..I don't feel like this should be uploaded anywhere else atm..)
I 'modified' my idea 3 days before the deadline after realising I would never have enough time to finish what I had originally planned to do, so 'Nottingham Loves Events at Old Market Square' quickly became 'Nottingham Loves Game City' (purely because I had the arcade machine built and ready to animate...and it has 'GameCity' plastered on the side of it...)
Even after changing my topic though, I was still quite short on time, so I have some sound effects..and admittedly, my camera shots are pretty rubbish. I'm planning on working on these things over the holidays so that I can resubmit.
I'm honestly gutted that I had to change so much of what I wanted to originally do, but I guess that's just the way it turned out to be. I am happy with what I managed to get done in the short time I had left but definitely needs a lot (a lot, a lot, a lot, a lot) of improvement.
For now...(excuse the bad quality..I don't feel like this should be uploaded anywhere else atm..)
Sunday, 24 November 2013
Client Project - Short walk cycle
I'm getting there..slowly but surely...
And looking at the curves in the graph editor hurts my eyes.
And looking at the curves in the graph editor hurts my eyes.
Wednesday, 23 October 2013
Research Project - Reading List
Just a little note of resources that I'll be using for my research project work...
The Animator's Survival Kit - Richard E. Williams
The Illusion of Life: Disney Animation - Frank Thomas and Ollie Johnston
Acting for Animators - Ed Hooks
How to Cheat in Maya 2013: Tools and Techniques for Character Animation - Eric Luhta, Kenny Roy
Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa
Gesture Drawing for Animation - Walt Stanchfield, edited by Leo Brodie
Shadow of a Mouse: Performance, Belief and World-Making in Animation - Donald Crafton
The Disney Villain - Ollie Johnston and Frank Thomas
Cartoon Brew:
The Milt Kahl Head Swaggle
Why Is It So Difficult to Make Cute Cartoon Characters?
Cartoon Research
Power Centers and Personality - Keith Lango
Power Centers and the Importance of Body Language - Tea Time Animation, in a lecture presented by Frank-Joseph Frelier
Posing a Character
Animation Studies Online Journal
Gesture Generation by Imitation: From Human Behaviour to Computer Character Animation - Michael Kipp, 2003
I'm about 80% sure there's a very important reference that I've forgotten here...
The Animator's Survival Kit - Richard E. Williams
The Illusion of Life: Disney Animation - Frank Thomas and Ollie Johnston
Acting for Animators - Ed Hooks
How to Cheat in Maya 2013: Tools and Techniques for Character Animation - Eric Luhta, Kenny Roy
Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa
Gesture Drawing for Animation - Walt Stanchfield, edited by Leo Brodie
Shadow of a Mouse: Performance, Belief and World-Making in Animation - Donald Crafton
The Disney Villain - Ollie Johnston and Frank Thomas
Cartoon Brew:
The Milt Kahl Head Swaggle
Why Is It So Difficult to Make Cute Cartoon Characters?
Cartoon Research
Power Centers and Personality - Keith Lango
Power Centers and the Importance of Body Language - Tea Time Animation, in a lecture presented by Frank-Joseph Frelier
Posing a Character
Animation Studies Online Journal
Gesture Generation by Imitation: From Human Behaviour to Computer Character Animation - Michael Kipp, 2003
I'm about 80% sure there's a very important reference that I've forgotten here...
Subscribe to:
Posts (Atom)







