Lots of modelling has been done! Aside from the front of the hospital now, everything for the inside of the hospital/MRI room has finally been built!
I've had to do a little rescaling of some objects after referencing my characters in and realising the models were a little too big in comparison to both characters.
I think it's time to start animating now...
Friday, 25 April 2014
Saturday, 29 March 2014
Client Project - Completed MRI Scanner
I have a feeling I'm going to come back to this to make changes..something doesn't feel right about it, but I can't quite pin-point the problem yet.
Anyway, after speaking to my tutor, I smoothed out the bed so that it kept in style with the MRI scanner and my characters as well - the edges were too harsh before and a little distracting and then added a few edge loops to the base of the MRI scanner and the front of the scanner to give it a more uniform look.
I've added in the head rest as well, just so it doesn't look like my characters lying on a..plastic plank?
Anyway, after speaking to my tutor, I smoothed out the bed so that it kept in style with the MRI scanner and my characters as well - the edges were too harsh before and a little distracting and then added a few edge loops to the base of the MRI scanner and the front of the scanner to give it a more uniform look.
I've added in the head rest as well, just so it doesn't look like my characters lying on a..plastic plank?
The space below the head rest on the actual bed means that the head coil will be able to slide straight over Jess's head when I start to animate. Progress is finally being made!
Labels:
3d,
animation,
environment,
maya,
modelling,
MRI,
MRI scanner
Thursday, 27 March 2014
Client Project - Modelling the MRI scanner
And so the environment modelling begins...trying to build a MRI scanner as quickly as I can at the moment.
Labels:
3d,
animation,
environment,
maya,
modelling,
MRI,
MRI scanner
Friday, 14 March 2014
Client Project - Rigging
The rig is in! Almost...I need to finish off the interactive skin bind...but then she'll be ready to go (:
Wednesday, 12 March 2014
Client Project - Blend Shapes!
I may have gotten a little carried away doing this...and made some rather pointless blend shapes that I won't use...but blend shapes for Jess are done!
Mudbox decided it didn't like me after the seventh blend shape..so I stuck to reshaping in Maya for the rest.
Migraine is an understatement for this...
Labels:
3d,
animation,
blend shapes,
character,
character animation,
maya,
mudbox
Friday, 7 March 2014
Client Project - Recolouring...
Finished recolouring Jess this morning!
Also decided to go for a different hair colour for Sam as well and did a bit of remodelling on her chest. My tutor mentioned that she looks quite androgynous, which I completely agree. I thought I'd try and cheat a little by leaving her chest flat..but it does look a little odd. Working with the existing topology I had on her chest/lab coat wasn't the best, but I've pulled out some of the vertices to give her a more 'womanly' shape, although it hasn't come out very well in this render.
I think I may have to make do with it for now though and move on as I'm aware that I've lost quite a bit of time from modelling.
Labels:
3d,
ambient occlusion,
animation,
character,
maya,
modelling,
multimedia
Client Project - Flat colours and ambient occlusion
I've finally painted my characters! Sort of...I need to make a few changes to the little girl and then I'm ready to blend shape and rig both characters.
Introducing Jess, the young patient who will be having an MRI scan! This was a quick colour..I'll have this coloured properly by tomorrow.
And Sam the radiographer. I'm still debating over her hair colour...
I've used the hypershade in Maya to colour both characters and then added an ambient occlusion layer. I was looking for a flat colour world style and this looks really nice and cartoon-y, which is exactly what I was after (:
It's finally starting to come together!
Introducing Jess, the young patient who will be having an MRI scan! This was a quick colour..I'll have this coloured properly by tomorrow.
And Sam the radiographer. I'm still debating over her hair colour...
I've used the hypershade in Maya to colour both characters and then added an ambient occlusion layer. I was looking for a flat colour world style and this looks really nice and cartoon-y, which is exactly what I was after (:
It's finally starting to come together!
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